![]() ![]() ![]() Liberation – grants you immunity to shackle and silence for 20 sec. Teleportation – gives you ability to position yourself on battlefield or run away from melee Shrug It Off – clears you from Stun and Impale, become immune to it for 4 sec Continuous Recovery – most important healing spell, from 30 sec to 26,4Įnergy Shield – allows to insta cast Antithesis (so it means if it works for 8 sec, we can use Antithesis 3-4 times without casting time), Thwart + Hearten – Hearten up allows you to make 3 Inspire stacks, which reduce cd of Vitalism spells:ģ. #Archeage skill calculator 1.8 full#But because of lack in cc, like hiero, necro, or survivability, like templar, he will die fast and can’t fulfill his full potential as healer.Īuramancy(Templar/Hierophant/Edgewalker): Good alternative to necromancer, because he got 2 most important trees for healer, vita and aura, to lower cd and insta cast anthithesis. Edgewalker (Vitalims/Auramancy/Occulitsm) Also this build is good if you are willing to level up Hierophant, because from healer he can be converted in to nice damager and level up easilyĢ.4. Because you can disable few opponents and got few AoE CC, but because you don’t have Auramacy, you are vulnerable to Stuns/Impales/Silence and ofc you can’t inta cast Anthithesis and lower cd on hearts and Anthithesis. This build is good if you are planing to be aggresive in small scale wars, 2-5 parties. Necromancer (Vitalism/Witchcraft/Occultism) Vulnerable to archers and melee, because of low block rateĬloths – Stone Set gives Spirit/Stamina(increasing pdef and reduces incoming dmg by %)Ĭloak which reduces 6 % cast time or +5 % block rateĮaring on damage reduction, necklace on health and rings on cast timeĢ.3. Good for arena and small scale wars, because can disable few enemies.ĥ0 level cap Offensive healer Build or Supporting healer BuildĪnti fear, sleep, stun, impale, shackle, silence Imunity to dmg for 12 sec, can’t move and cast spellsĬloths – Stone Set gives Spirit/Stamina(increasing pdef and reduces incoming dmg by %), I was thinking about it quite much and I believe that cloths now is much better, because now healing power and magic power is separated (so it means healer need more spirit and int/sta plates is not to good now =[)Ĭloak which gives +500 hp or +5 % block rateĮarings on damage reduction, necklace on health and rings on mdefĢ.2 Hierophant (Vitalism/Auramancy/Witchcraft) Higher P def and Health compare to other builds Good for large scale wars, high survivability. Also don’t forgot to use consumables for any build, defense potions (Alchemy), drink – increases HP (Cooking), food – increases spirit (Cooking). The most important for healer is smart head, good hands and experience ofc. First of all I want to say that Healer is group PvP class, because in solo PvP he is very, very and very bad,if you want kill someone alone, he isn’t for you, but there is also few bonuses, without healer you can’t kill kraken and clear the dungeons, and in const party you will be always welcomed guest =]. It's very easy, all you need to do is include the PHP file, the JS file and the CSS file.I am playing for healer in Korea and RU and now I want help you with this =]ġ. -b- / ++b++ : It is rendered as BOLD in the page.Vestibulum -b-cursus++b++ leo sed fermentum vulputate. Phasellus in vehicula tellus, rutrum bibendum leo. Lorem ipsum dolor sit amet, consectetur -b-adipiscing elit++b++. It is also worth mentioning that the parentNode / childNodes combination has been abused a lot, so changing casually the HTML would most likely break the entire thing. URL/Skills related - Functions related to the creation of the link, and reading the parameter to display a specific build.Points related - Functions related to the points count.Skills related - Functions related to anything that touches specific skills (highlight selected skills, display details.Lists related - Functions related to the "select" lists. #Archeage skill calculator 1.8 code#JS fileĮverything is in one file so it's easier to implement, however the code inside the file is divided into several parts so it's still easy to read and edit: Read the XML and return the HTML code of the calculator. The same image and description is used for everything. The XML file is currently filled with false content. Nothing but pure PHP / JS was used in order to use it the easiest way possible, without having to deal with any framework. The JS file takes care of every interaction, create the link and also read the - if existed - URL parameter and display the page accordingly. The PHP file is used to create the basic setup, the 3 lists, the button and the hidden content. A pure php/javascript skill calculator for the game Archeage. ![]()
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